EA Sports continues to build excitement with the release of “College Football 25” this summer, the long-awaited revival of its titular video game series. We got one of our most extensive looks on Friday morning, when EA revealed a gameplay trailer that delved into some of the major innovations and changes to the series.
Such an immense overhaul could be expected for a title that has effectively been on hiatus for over a decade. During the trailer’s more than four minutes, announcer Kirk Herbstreit provided narration for a number of important adjustments that will make “College Football 25” feel fresh, at the very least. It certainly appears to be a departure from EA Sports’ “Madden” series, something fans have been craving since EA initially announced “College Football 25.”
Friday’s trailer also provided a detailed look at the game’s presentation, from the scorebug to stadium renders and player sprites in action. Prominent teams such as Michigan, Texas and Georgia were featured. Fans also saw for the first time a helmetless representation of Texan quarterback Quinn Ewers, one of the game’s cover athletes, among other players from across the country.
With so much ground to cover, here are the new gameplay features we can expect when “College Football 25” officially launches on July 19.
“Wear and Tear” System
“College Football 25” is introducing a new system that simulates the natural fatigue players experience during gameplay. Dubbed the “Wear & Tear” system, players will essentially have a hot zone for each part of their body.
As the hits begin to accumulate, different areas of the body can wear down, becoming more susceptible to possible injuries or other problems. Additionally, certain body parts will affect the player differently. For example, you don’t want your quarterback to take too many hits to the arms or upper body, but it will be important to monitor a running back’s legs.
The more wear and tear a player has on certain areas of their body, the worse their performance will be in the game. This makes it more important to manage substitutions and maintain regular rotations.
Player specific skills
To simulate the difference in skill level between college athletes, ‘College Football 25″ will feature a system of player skills and abilities to make stars feel like superstars. Each player can have up to eight total mental and physical abilities that increase your performance on the field.
For example, Georgia running back Trevor Etienne Jr. was used to showcase the “Side Step” ability, which gives the player “Improved Fakes on Juke Moves.” Michigan cornerback Will Johnson has the “Ballhawk” ability, which gives him a better run to the ball on throws close to him.
Abilities can also increase in effectiveness – so one player may have a higher level of “Side Step” than another, giving that ability greater statistical boosts. Presumably, younger players will be able to develop skills as their careers progress.
Renewed home field advantage
Home field advantage is not a new concept in sports video games, but “College Football 25” ensures it has a more tangible effect. Each game will have a “Stadium Pulse” meter that measures the impact that crowd noise has at that moment in the game.
Additionally, each player will have a certain level of composure that determines how they adapt to hostile environments. This is especially relevant for quarterbacks. Those with low composure will have trouble reading pre-snap situations and will not be able to hear or call hot routes as effectively.
So it won’t be so easy for that five-star freshman quarterback to walk into Tiger Stadium and dominate LSU on the road.
Extensive manual review
There are 134 teams at the Football Bowl Subdivision level, each with their own offensive and defensive philosophies. While it would be virtually impossible to replicate this perfectly, it appears that the developers at EA did their best to ensure that each program felt unique on the field.
Each team will have their own playbook modeled after the schemes they run in real life. Oklahoma’s wide splits, Air Force’s triple option and Michigan’s power-run game received special mention in the game’s trailer.
Those playing the game will also have to deal with complex new mechanics before and after the ball is snapped. In addition to hot route adjustments, it is now possible to change depth and adjust shafts for wide receiver routes.
The passing game is undergoing an overhaul of its own, with nuances added to alter the trajectory and depth of certain plays. There’s even a new shot meter for those looking to get into the special teams game.
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